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Channel: Analog Game Studies
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Depicting the Human Relationship to Nature and Culture: Transactionality and...

This article examines the issue of the depiction of the human relationship to culture and nature in games via a philosophical exploration of how similar issues have been depicted and debated in...

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Game Mechanics and Narrative as Symbiotic, Co-Constructive Elements in Tomb...

This essay examines a recent adventure module for Dungeons and Dragons Fifth Edition which employs older game mechanics and thematically overlaps with proponents of the OSR, or Old School Renaissance,...

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Serious Fandoms –– An Interview With Linda Codega

“D&D has its merits, but none so great or as impactful as its players.” Linda Codega (they/them) has become one of the most important voices in tabletop gaming, thanks to their tireless reporting...

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Groping in the Dark: Intimacy in Nyctophobia

Nyctophobia (2018), designed by Catherine Stippell and published by Pandasaurus Games in 2018, draws on classic tropes from horror slasher films pitting one player, the axe wielding hunter, versus the...

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Towards a Transpacific Future: A History of Board Games in Taiwan

Looking at the current market of board games designed by people in Taiwan makes one question the meaning of “Taiwan.” If this name refers to a national boundary and subsequently the cultural creations...

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Climate Larps: Environmental Design in Nordic Larp

“Hope keeps us alive and warm and in movement.” These words were written to me by a total stranger. I read them aloud as part of the closing chorus to an environmentalist larp called A Ceremony for...

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Studying Gamebooks: A Framework for Analysis

The gamebook is a genre of analog interactive fiction that originated in the US and in the UK in the 1970s and expanded internationally to produce thousands of works and sell millions of copies in the...

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“Murders on the Stage, Tortures, Woundings, and the Like”: Dungeons & Dragons...

“Aristotle’s poetics, although occasionally so deeply embedded as to be almost invisible, remains the stable foundation for the theory of genres.” ~ Mikhail Bakhtin, Epic and Novel This article...

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The Board Game as a Narrative Medium

[Editor’s Note: This is an excerpt from the author’s 2022 Masters of Education thesis titled Das Brettspiel als narratives Medium. Translated from the German by Evan Torner.] Media, as Marie-Laure Ryan...

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The Scientification of Games: Analyzing Ghost Blitz through the Lens of...

A strong case has recently been made for the gamification of behavioral science. The proposal is that aspects of game design can be implemented into the design and distribution of scientific paradigms,...

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